Tools

Idle Mafia Game Crew Planner

Plan Energy, Stamina, and Health points for Idle Mafia Game starter, PvP, and idle builds.

Updated

Idle Mafia Game crew planner for henchmen loadouts

The crew planner splits unspent points across Energy, Stamina, and Health using the same ratios as the builds hub. It does not spend them in-client. You still click the HUD. Use it after a level spike so you do not donate ten points to ego.

Starter is Energy heavy. PvP splits Stamina and Health. Idle is Energy with a Health pad. Lore is on the build pages: starter, PvP, idle. If a script auto-allocates, set it to the same ratio or turn it off.

This planner does not add weapon stats. Equip those on Crew. It does not add Family bonuses. It will not save a wipe if you heist at 5 Energy. It is arithmetic. Use it, then go tap Jobs.

Ten points on starter become roughly seven Energy, one Stamina, two Health. Ten points on PvP become two Energy, four Stamina, four Health. Ten points on idle become seven Energy, one Stamina, two Health — same bones as starter, different late-game story. If the remainder looks off by one because of rounding, dump the leftover into Energy. Energy is the least embarrassing leftover in this game.

Do not plan 100 points at once unless you just woke up from a week of levels. Spend in tens so you can change your mind after a Heists weekend. Permanent points plus a volatile event calendar is how people screenshot a Health stack and an empty Job list.

If a helper is auto-allocating, screenshot this result and match it. If you cannot match it, turn the helper off. The planner is cheaper than a ruined file. Details for each personality sit on the builds hub.

FAQ

Frequently asked questions

Quick answers to the most common questions.

Can I mix builds?

Yes. Run the planner twice and average, or just pick the week’s event.

Does it include Crew rarity?

No. Rarity is an item roll, not a point bar.