Guides

How to Complete Heists in Idle Mafia Game

Complete Idle Mafia Game heists on Roblox: Energy, Stamina, crew gear, lock steps, and why wipes drop nothing.

Updated

Idle Mafia Game heist crew loading crates from a harbor vault

How to complete heists in Idle Mafia Game: wait until Energy and Stamina are both healthy, equip a Crew that can take a hit, then finish the lock in one sitting. Heists arrived with the 30 August 2026 patch. They are a burst loop, not a replacement for Jobs. Wiping halfway spends the bars and prints no cash.

When you are ready

If you still cannot afford Harborfront, you are not ready. If Fight still dumps you for lack of Health, you are not ready. Heists sit in the left rail next to Trade and Admin. They mix the Energy spend of Jobs with the Stamina/Health spend of Fight. Bring the PvP build mindset even if no other player is in your instance.

Read heist event notes for the current modifier. Some weeks bias loot crates, some bias raw cash, some bias Crew shards. The lock itself stays the same: start, survive, extract.

Loadout

Weapons for the combat checks — see weapons. Armor so a fail state does not bounce you to Safehouse — armor. Vehicles if the heist uses a getaway slot — vehicles. Auto-equip scripts exist on the scripts page; they will put the highest rarity on your Crew, which is usually correct for heists.

Bank cash first. A heist that dumps you with a fat street wallet is how you fund someone else's Bank. That rule is the same as how to get cash.

During the lock

Do not alt-tab out of a timed stage. Do not start a heist at 5 Energy. Do not start one if Operations is about to expire and you still need that ping. If the lock has a party prompt, take Family members who already ran it; random 15-player server mates may not know the steps.

Extract. Loot that sits on the ground after a wipe is flavor. The grant hits Inventory, Collection, or cash on hand on success. Bank again. Then go back to Jobs. Heists are a spike, not a new faucet.

Why people fail

They treat Heists like a second Jobs tab and chain them on empty bars. They bring a collection Crew instead of a Fight Crew. They ignore the Expansion cities and try to heist at a district their Family does not influence. Influence is not always required, but walking into contested Lighthouse Point during a turf war is how you eat two systems at once. Coordinate with turf defense if your roster is mid-war.

For a full patch view, also read expansion and loot. For keyboard prompts during the lock, see controls.

Practice on the first lock even if the crate looks small. The muscle memory is the loot. People wipe the third lock because they never learned to Bank, equip, and extract on the first. Treat heists like Operations with a fail state, not like a casino. If your Health is not full at the start, you are already gambling.

If Auto Heist is on and you come back to an empty Energy bar and no crate, the helper chained wipes. Turn it off, run one lock yourself, then decide. Helpers do not read this guide. You do.

FAQ

Frequently asked questions

Quick answers to the most common questions.

Can I solo heists?

Early locks yes. Later ones want a Family pair. If the prompt shows party slots, fill them.

Do scripts auto-heist safely?

The current helper has an Auto Heist toggle. It still spends your bars. Watch the first run yourself.

Where does heist loot go?

Cash on hand, Inventory, or Collection. Check all three before you assume a wipe.